![]() ![]() ![]() So, using the Property editor, I could finally disable the rotates I didn’t want for the lid, and also turn limits on. OK, here you can see that it opens correctly, but I found that it still might rotate in all directions (before I edited the skeleton to prevent that). Now, I just do add Figure, and the figure will be added to the current DAZ Studio3 worksheet. I thought that would be enough, but learned later on that there are much more to rigging that first meet the eye. I also set the crate to not rotate or bend at all, while the lib can only rotate in one direction. I moved the lid to be a child of the Crate. This procedure is known as rigging an object. Now, add the model (.obj) file to the Geometry List, where we can have one or several different. The add-on is worth the money, I promise, if you are serious in making posable things. This is only available if you have purchased the add on for this, which was one of the reasons I failed before. mtl file in the Runtime:Geometries hierarchy, everything in a subdirectory named 4EYes, what else? Now, I leave Carrara 8 and jump into DAZ Studio3, where I in a fresh empty project goes to the Skeleton Setup tab. The texture maps are already in place in the Runtime:texture hierarchy so I put the. Now, I just had to test render with the bump map in place to see how it looked.Ī little too bumpy, but nothing that couldn’t be adjusted with lowering the bump value. ![]() Here you can see the open crate for the first time, like a newborn to me, this was a happy moment. So, I’ve started to map, and I did learn that you can move the pivot point by holding caps-lock down while dragging it, much like you now can in Cheetah3D by selecting move pivot point. I created a box and a lid in Carrara 8, and then I created a shader for the texture, here rendered on a box in test mode, just a part of the texture.Īnd here is the UV mapping, still with a text texture, just the metal frame. This is how it looks not in a screenshot, shrunk down to fit the blog though. jpg image, and did the same thing for the bump maps. The one without metal is for the inside, and the small piece is for the crate rim on the lid. I then started OmniGraffle and layed out the textures like this. Much harder because I didn’t have the right tools and didn’t fully understand the intricate file structures of a posable poser file, but, here is how I did it, using the tools at hand, mostly DAZ Studio3.įirst, I created two, or really three textures using my FilterForge filter metal rim crates, which I also gave a little love for the bump and normal map generation. So, I’ve succeeded with something I set out to do, which was much harder that I first thought. ![]()
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